Название: Learn C# Programming by Creating Games with Unity (Beginner): Learn C# and Enjoy the Process Автор: Patrick Felicia Издательство: LPF Publishing Год: 2024 Страниц: 538 Язык: английский Формат: pdf, epub Размер: 10.7 MB
Master C# and Game Development with Unity.
Are you ready to turn your passion for gaming into a career? This comprehensive guide is your ultimate resource for mastering C# and Unity. Whether you're a beginner or looking to refine your skills, this book offers step-by-step instructions, practical exercises, and real-world projects to help you learn C# programming through the exciting process of game development.
Unity makes it possible to create video games without knowing some of the underlying technologies of game development, so that potential game developers only need to focus on the game mechanics and employ a high-level approach to creating games using programming and scripting languages such as C# or jаvascript. The term high-level here refers to the fact that when you create a game with a game engine, you don’t need to worry about how the software will render the game or how it will communicate with the graphics card to optimize the speed of your game.
What You'll Learn: Getting Started with Unity: Install and navigate the Unity interface with ease. C# Programming: Master the basics and advanced concepts of C# programming, from variables and loops to arrays, classes, and inheritance. Game Development: Apply your C# skills to create engaging games like an infinite runner and a 2D shooter. Advanced C# Concepts: Dive into object-oriented programming with C# classes, inheritance, polymorphism, and more. Data Management with C#: Save and load game data using local files, JSON, XML, and databases. Procedural Content Generation with C#: Build dynamic environments and even a virtual solar system. Debugging in C#: Learn essential tips for debugging and error management in C#. Development Principles: Follow best practices like DRY, SOLID, and KISS using C# in Unity. Writing Clean Code: Write clean, reusable, and maintainable C# code.
Why Choose This Book?
Comprehensive Learning Path: From basic C# concepts to advanced game development. Real-World Projects: Apply your knowledge through practical projects and challenges. Expert Guidance: Benefit from the author's extensive experience as an instructor. Support and Resources: Access additional resources and support.
Who Will Enjoy This Book?
Beginner Programmers: Provides a solid foundation in C# through game development. Experienced Developers: Expand into C# and game development. Students and Educators: Ideal for classroom settings or self-study. Hobbyists and Enthusiasts: Learn C# to create your own games step-by-step. Who this Book is for: If you can answer yes to all these questions, then this book is for you: Would you like to learn how to code in C#? Would you like to know how to have fun creating video games while learning C#? Would you like to discover more C# features that you can use to create video games with Unity? Although you may have had some prior exposure to coding, would you like to delve more into C# and Object-Oriented Programming?
Download this book now, start your journey today and bring your game ideas to life while mastering C#.
Contents:
Chapter 1: Install Unity, understand its interface, and learn the benefits of using a game engine Chapter 2: Basics of C# programming including statements, variables, and arrays. Chapter 3: Workflow for creating and debugging your first C# script. Chapter 4: Develop an infinite runner game with character movement and obstacles. Chapter 5: Use classes, inheritance, and events in C# for game development. Chapter 6: Create a 2D shooter game with spaceships and targets. Chapter 7: Implement lists and dictionaries in C# for game data management. Chapter 8: Build a word guessing game with user input and score tracking. Chapter 9: Save and load data using local files, JSON, and XML in C#. Chapter 10: Access and update databases using C# and PHP. Chapter 11: Create scenes procedurally using arrays, text files, and images. Chapter 12: Apply linear algebra concepts like vectors and forces in Unity. Chapter 13: Combine C# with Unity objects to manage inputs and transform objects. Chapter 14: Create an Audio Memory Game in C#. Chapter 15: Debug and manage errors in Unity and C#. Chapter 16: Follow development principles like DRY, SOLID, and KISS in Unity projects. Chapter 17: Write clean, reusable, and maintainable code in Unity and C#.
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