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Real Time Visual Effects for the Technical ArtistНазвание: Real Time Visual Effects for the Technical Artist
Автор: Chris Roda
Издательство: CRC Press
Год: 2022
Страниц: 411
Язык: английский
Формат: pdf (true)
Размер: 97.0 MB

Visual effects (VFX) are one of the most complicated components of feature film and television creation. With advancements in such technologies as Ray Tracing and Virtual Reality, the visual quality of the real-time rendering engine is now rivaling feature film. Real-time rendering requires years of programming experience with advanced understanding in math and physics.

As the power of the real-time rendering engine improves, so too do the interfaces for VFX creation. With limited technical understanding, artists can create VFX with the push of a button and tug of a slider. As powerful as the interfaces are, they can only expose a portion of the true potential of the rendering engine. Artists are limited by their understanding of the engine interface.Real Time Visual Effects for the Technical Artist is written for digital artists to explain the core concepts of VFX, common in all engines, to free them from interface bounds.

Features:

Introduces the reader to the technical aspects of real-time VFX
Built upon a career of more than 20 years in the feature film VFX and the real-time video game industries and tested on graduate and undergraduate students
Explores all real-time VFX in four categories: in-camera effects, in-material effects, simulations, and particles

This book is written to complement undergraduate- or graduate-level courses focused on the fundamentals of modern real-time VFX.

A singular title for this book doesn't do it justice. Chris Roda's authoritative guide to real-time visual effects illuminates essential topics with clarity and wisdom for not only the technical artist, but any student of real-time computer graphics and animation will benefit from Chris's vast experience. It will be on my required reading list. --Brian Salisbury, Associate Professor, Entertainment Arts & Engineering, University of Utah

"A thorough, solid and friendly book that can guide you to explore and learn every aspect of the real time visual effect. I wish I had read this book before I went into this industry." --Yunhao Huo, VFX artist of Rockstar Games

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