Android: Programming for Developers (+code)КНИГИ » ОС И БД
Название:Android: Programming for Developers+code Издательство:PACKT Автор:John Horton, Helder Vasconcelos, Raul Portales Год: 2016 Количество страниц:1136 Язык: English Формат:pdf+code Размер:300 Mb
Develop your own responsive, reactive, and ready-to-deploy Android applications Android is the most popular OS in the world. There are millions of devices accessing tens of thousands of applications. It is many people's entry point into the world of technology. The Android: Programming for Developers course will take you on a journey to become an efficient Android programmer by thoroughly understanding the key concepts of Android programming and develop market-ready applications. The course begins with helping you create Android applications from scratch. The first module, Android Programming for Beginners, introduces you to all the fundamental concepts of programming in an Android context, from the Java basics to working with the Android API. At the completion of this module, you’ll be ready to start building your own custom applications in Android and Java.
After getting familiar with the basic programming concepts, the second module, Asynchronous Android Programming, shows you how to make your applications more reliable. This will be achieved using high-level and advanced asynchronous techniques and concepts. Through this module, you will learn to construct scalable and performant applications to take advantage of multi-thread asynchronous techniques.
With a good grasp on the basics, you move on the final module, Mastering Android Game Development. This progressive module will help you learn to use animations and particle systems to provide a rich experience. By the end of the course, you will create beautiful, responsive, and reusable UIs by taking advantage of the Android SDK. Table of Contents 1: The First App 2: Java – First Contact 3: Exploring Android Studio 4: Designing Layouts 5: Real-World Layouts 6: The Life and Times of an Android App 7: Coding in Java Part 1 – Variables, Decisions, and Loops 8: Coding in Java Part 2 – Methods 9: Object-Oriented Programming 10: Everything's a Class 11: Widget Mania 12: Having a Dialogue with the User 13: Handling and Displaying Arrays of Data 14: Handling and Displaying Notes in Note To Self 15: Android Intent and Persistence 16: UI Animations 17: Sound FX and Supporting Different Versions of Android 18: Design Patterns, Fragments, and the Real World 19: Using Multiple Fragments 20: Paging and Swiping 21: Navigation Drawer and Where It's Snap 22: Capturing Images 23: Using SQLite Databases in Our Apps 24: Adding a Database to Where It's Snap 25: Integrating Google Maps and GPS Locations 26: Upgrading SQLite – Adding Locations and Maps 27: Going Local – Hola! 28: Threads, Touches, Drawing, and a Simple Game 29: Publishing Apps 30: Asynchronous Programming in Android 31: Performing Work with Looper, Handler, and HandlerThread 32: Exploring the AsyncTask 33: Exploring the JobScheduler API 34: Interacting with the Network 35: Network Interactions with GCM 36: Asynchronous Programing with RxJava 37: Setting Up the Project 38: Managing User Input 39: Into the Draw Thread 40: Collision Detection 41: Particle Systems 42: Menus and Dialogs 43: To the Big Screen What You Will Learn
Mastering the fundamentals of coding Java for Android Installing and setting up your Android development environment Building functional user interfaces with the Android Studio visual designer Adding user interaction, data captures, sound, and animation to your apps Managing your apps’ data using the built-in Android SQLite database Getting familiar with the android process model and low-level concurrent constructs delivered by the Android SDK Interacting with nearby devices over Bluetooth and WiFi communications channels Creating and composing tasks with RxJava to execute complex asynchronous work in a predictable way Handling user inputs, from virtual joysticks to gamepads Implementing collision detection using different techniques and discover how to optimize it for complex games Building, deploying, and publishing real Android applications to the Google Play marketplace
Authors John Horton
John Horton is a coding and gaming enthusiast based in the UK. He has a passion for writing apps, games, books, and blog articles about programming, especially for beginners. He is the founder of Game Code School , which is dedicated to helping complete beginners get started coding using the language and platform that is best for them. John sincerely believes that anyone can learn to code and that everybody has a game or an app inside of them, and that they just need to do enough work to bring it out.