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Bridging the Gap Between AI, Cognitive Science, and Narratology With Narrative GenerationНазвание: Bridging the Gap Between AI, Cognitive Science, and Narratology With Narrative Generation
Автор: Takashi Ogata, Jumpei Ono
Издательство: IGI Global
Год: 2021
Страниц: 433
Язык: английский
Формат: pdf (true)
Размер: 17.9 MB

The use of cognitive science in creating stories, languages, visuals, and characters is known as narrative generation, and it has become a trending area of study. Applying artificial intelligence (AI) techniques to story development has caught the attention of professionals and researchers; however, few studies have inherited techniques used in previous literary methods and related research in social sciences. Implementing previous narratology theories to current narrative generation systems is a research area that remains unexplored.

Bridging the Gap Between AI, Cognitive Science, and Narratology With Narrative Generation is a collection of innovative research on the analysis of current practices in narrative generation systems by combining previous theories in narratology and literature with current methods of AI. The book bridges the gap between AI, cognitive science, and narratology with narrative generation in a broad sense, including other content generation, such as a novels, poems, movies, computer games, and advertisements. The book emphasizes that an important method for bridging the gap is based on designing and implementing computer programs using knowledge and methods of narratology and literary theories. In order to present an organic, systematic, and integrated combination of both the fields to develop a new research area, namely post-narratology, this book has an important place in the creation of a new research area and has an impact on both narrative generation studies, including AI and cognitive science, and narrative studies, including narratology and literary theories. It is ideally designed for academicians, researchers, and students, as well as enterprise practitioners, engineers, and creators of diverse content generation fields such as advertising production, computer game creation, comic and manga writing, and movie production.

Topics Covered:
The many academic areas covered in this publication include, but are not limited to:

Computer Game Creation
Content Generation
Film Studies
Literary Theories
Movie Production
Narrative Expression
Narrative Informatics
Poem Generation
Post-Narratology
Programming Languages
Rhetoric

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