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Название: Rethinking Productivity in Software Engineering
Автор: Caitlin Sadowski, Thomas Zimmermann
Издательство: Apress
Год: 2019
Страниц: 320
Язык: английский
Формат: pdf (true), epub
Размер: 10.1 MB

Get the most out of this foundational reference and improve the productivity of your software teams. This book collects the wisdom of the 2017 "Dagstuhl" seminar on productivity in software engineering, a meeting of community leaders, who came together with the goal of rethinking traditional definitions and measures of productivity.

The results of their work, Rethinking Productivity in Software Engineering, includes chapters covering definitions and core concepts related to productivity, guidelines for measuring productivity in specific contexts, best practices and pitfalls, and theories and open questions on productivity. You`ll benefit from the many short chapters, each offering a focused discussion on one aspect of productivity in software engineering.

Readers in many fields and industries will benefit from their collected work. Developers wanting to improve their personal productivity, will learn effective strategies for overcoming common issues that interfere with progress. Organizations thinking about building internal programs for measuring productivity of programmers and teams will learn best practices from industry and researchers in measuring productivity. And researchers can leverage the conceptual frameworks and rich body of literature in the book to effectively pursue new research directions.

What You`ll Learn:
Review the definitions and dimensions of software productivity
See how time management is having the opposite of the intended effect
Develop valuable dashboards
Understand the impact of sensors on productivity
Avoid software development waste
Work with human-centered methods to measure productivity
Look at the intersection of neuroscience and productivity
Manage interruptions and context-switching

Who Book Is For:
Industry developers and those responsible for seminar-style courses that include a segment on software developer productivity. Chapters are written for a generalist audience, without excessive use of technical terminology.

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