|Название: Accelerating Unity Through Automation: Power Up Your Unity Workflow by Offloading Intensive Tasks
Автор: Simon Jackson
Размер: 10.8 MB
Building games with Unity is hard enough without having to stand up and go and make a coffee each time you want to just build your project or find out days/weeks down the line that some change you made while building your dream has incurred a debt that means your project cannot be built for one of your target platforms without a lot of rework.
Through automation, many of these hardships can be detected early and free up time and stress by monitoring your project as it is being created, identify risks and issues as you write the code, and free up your machine while lengthy build processes are running. The change might be hard, but once setup, it will give you peace of mind that everything you create will run, updates will be automatically managed, and your players are less likely to be drafting one-star reviews on your next publication.
Automation, often seen as a dark art or long-lost treasure that is hard to seek and even harder to find, can save you countless hours of repetitive tasks and look ahead to help avoid troubles on the road before you plummet off the cliff of despair, such as when Apple suddenly does not accept builds with feature X, because Unity…
The list of possibilities in automation is almost endless, just about anything you would want to happen is available; the only real question is if someone has gone to the effort of publishing a plugin or extension that you can simply call (with parameters) to do the task. And the community does love to publish. The main challenge when building your automation pipelines is to know how much time to invest in finding pre-built solutions or whether you just build it yourself (and then decide to publish it? maybe).
What You Will Learn:
• Build the automation of your dreams to accelerate your project
• Get detailed examples for generating workflows tailored to your needs
• Learn to save time and money by having a backend work for you
Who Is This Book For:
Developers having experience with Unity and interested in learning about (with no foreknowledge in) automation will greatly benefit from this book.
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