Название: Game Development Concepts in C++: Elevate Your Skills with Unreal Engine Автор: Sheikh Sohel Moon Издательство: Apress Год: 2025 Страниц: 949 Язык: английский Формат: pdf (true), epub Размер: 10.1 MB
Leverage Unreal Engine to implement a wide variety of mechanics using C++. This book arms you with the knowledge and practices of game mechanics programming in C++, supported by detailed mathematical and programmatic explanations.
Detailing everything from collision mechanics and AI pathfinding to networking and advanced physics, this book offers a holistic approach to game development, ensuring you get the most out of your gameplay experiences. You will work on character mechanics, environmental interactions, combat systems, and visual effects, gaining a thorough understanding of how to implement these features in C++.
By the time you finish this book, you will be able to create complex game mechanics and to make your projects optimization-intensive and performance-driven. Whether you want to polish your skills or experiment with new techniques, Game Dev Concepts in C++ for Unreal Engine Practitioners gives you the right guidance and helps you to stand out in this competitive world of game development.
What You Will Learn: Understand detailed scenarios that demonstrate how each mechanic is applied in real-world game development projects. Utilize ready template codes for quicker implementation of mechanics in your games, saving time, and boosting productivity. Develop your skills in advanced Unreal Engine and C++ programming, making you a versatile and proficient game developer. See how different mechanics work together to create engaging gameplay experiences.
Who Is This Book For: Ideal for intermediate level game developers who have an understanding of Unreal Engine and have a set of basic programming skills in C++.
Contents:
• Chapter 1: Core Collision Mechanics—An overview of the fundamental principles of collision systems • Chapter 2: Advanced Collision Mechanics—In-depth collision detection and response systems coverage • Chapter 3: Interaction Mechanics—Exploring various player interactions within the game environment • Chapter 4: Environmental Mechanics—Implementing dynamic environments and effects • Chapter 5: Character Mechanics—A comprehensive look at character control and behavior • Chapter 6: Combat Mechanics—Detailed examination of combat systems and strategies • Chapter 7: Physics and Dynamics—Understanding and applying physics-based simulations • Chapter 8: Audio and Visual Effects—Enhancing games with sound and visual feedback • Chapter 9: AI and Pathfinding—Developing intelligent and responsive AI systems • Chapter 10: Networking and Multiplayer—Creating robust multiplayer experiences • Chapter 11: Advanced Mechanics—Advanced techniques and future trends in game development • Chapter 12: Case Studies—Real-world examples of game development projects • Chapter 13: Appendix—Supplementary materials, cheat sheets, and additional resources Each chapter has code snippets, ensuring a hands-on, practical understanding of the concepts discussed.
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