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Название: Cybersecurity Threats and Attacks in the Gaming Industry: Secure Game Players' and Developers' Data and Systems
Автор: Massimo Nardone
Издательство: Apress
Год: 2025
Страниц: 118
Язык: английский
Формат: pdf (true), epub (true), rtf, mobi
Размер: 10.1 MB

Learn about the most common and known threats and attacks in the gaming industry. Cybersecurity is a critical concern in the gaming industry due to the significant financial investments, personal data, and intellectual property at stake. Game developers, publishers, and players all have a vested interest in maintaining a secure gaming environment.

This pocketbook is about why cybersecurity in the gaming industry is essential to protect player data, maintain a secure gaming environment, and safeguard intellectual property. Both players and game developers need to remain vigilant, educate themselves about potential threats, and employ best practices to ensure a safe and enjoyable gaming experience. We will describe the most common type of targeted games facing cybersecurity attacks as well as some of the most common types of cyber threats faced by the gaming industry such as malware, distributed denial of service (DDoS) attacks, data breaches, etc.

Cybersecurity is a critical concern in the gaming industry due to the significant financial investments, personal data, and intellectual property at stake. Game developers, publishers, and players all have a vested interest in maintaining a secure gaming environment. Cybersecurity in the gaming industry is essential to protect player data, maintain a secure gaming environment, and safeguard intellectual property. Both players and game developers need to remain vigilant, educate themselves about potential threats, and employ best practices to ensure a safe and enjoyable gaming experience.

What You Will Learn:
Describes the importance cybersecurity in the gaming industry
Explains key aspects of cybersecurity in the gaming
Describes the common types of cyber threats faced by the gaming industry

Who Is This Book For:
The book assumes you have strong gaming development and security knowledge. The book will be written mainly for developers who want to learn how to choose the right tools, what are the best practice, the threats, and vulnerabilities.

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