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 Название: Advanced Game Design with HTML5 and jаvascript Автор: van der Spuy, Rex Издательство: Apress Год: 2019 Формат: epub Страниц: 750 Размер: 10 Mb Язык: English
How do you make a video game? Advanced Game Design with HTML5 and jаvascript is a down to earth education in how to make video games from scratch, using the powerful HTML5 and jаvascript technologies. This book is a point-by-point round up of all the essential techniques that every game designer needs to know. |
Разместил: Bookworm 11-02-2021, 15:20 | Комментарии: 0 | Подробнее
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Название: Game Design Deep Dive: Roguelikes Автор: Joshua Bycer Издательство: CRC Press Год: 2021 Страниц: 121 Язык: английский Формат: pdf (true) Размер: 36.0 MB
Game Design Deep Dive: Roguelikes examines the history and rise of the often-confusing roguelike genre. Despite being more than 30 years old, the roguelike genre remains a mystery to a lot of consumers and developers. Procedural generation, or having the game generate content, has been a cornerstone and point of complexity since its inception. The 2010s saw an explosion of new designs and examples, along with a debate about what a roguelike is. The genre found its way back to mainstream audiences with the award-winning Demon’s Souls and Dark Souls. Since then, roguelikes have revolutionized the way we see and design games. |
Разместил: Ingvar16 11-02-2021, 15:07 | Комментарии: 0 | Подробнее
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Название: Handbook of Pattern Recognition and Computer Vision: 6th Edition Автор: C H Chen (Author), Chi Hau Chen (Editor) Издательство: World Scientific Год: 2020 Формат: True PDF Страниц: 402 Размер: 42.8 Mb Язык: English
Written by world-renowned authors, this unique compendium presents the most updated progress in pattern recognition and computer vision (PRCV), fully reflecting the strong international research interests in the artificial intelligence arena.Machine learning has been the key to current developments in PRCV. This useful comprehensive volume complements the previous five editions of the book. It places great emphasis on the use of deep learning in many aspects of PRCV applications, not readily available in other reference text.
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Разместил: bomboane 11-02-2021, 14:15 | Комментарии: 0 | Подробнее
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Название: Learning Tensorflow.js (Early Release) Автор: Gant Laborde Издательство: O’Reilly Media, Inc Год: 2021-02-11: Формат: epub/azw3/pdf(conv.) Размер: 10.7 Mb Язык: English
Combining the demand for AI with the ubiquity of jаvascript was inevitable. With Google's TensorFlow.js framework, seasoned AI veterans and web developers alike can help propel the future of AI-driven websites. In this guide, author Gant Laborde--Google Developer Expert in machine learning and the web--provides a hands-on, end-to-end approach to TensorFlow.js fundamentals for a broad technical audience that includes data scientists, engineers, web developers, students, and researchers. |
Разместил: bomboane 11-02-2021, 13:15 | Комментарии: 0 | Подробнее
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Название: Structural Equation Modelling with Partial Least Squares Using Stata and R: Theory and Applications Using Stata and R Автор: Mehmet Mehmetoglu, Sergio Venturini Издательство: CRC Press Год: 2021 Формат: True PDF Страниц: 384 Размер: 10.7 Mb Язык: English
Partial least squares structural equation modelling (PLS-SEM) is becoming a popular statistical framework in many fields and disciplines of the social sciences. The main reason for this popularity is that PLS-SEM can be used to estimate models including latent variables, observed variables, or a combination of these. The popularity of PLS-SEM is predicted to increase even more as a result of the development of new and more robust estimation approaches, such as consistent PLS-SEM. The traditional and modern estimation methods for PLS-SEM are now readily facilitated by both open-source and commercial software packages. |
Разместил: bomboane 11-02-2021, 13:05 | Комментарии: 0 | Подробнее
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Название: Hybrid Encryption Algorithms Over Wireless Communication Channels Автор: Mai Helmy Shaheen Издательство: CRC Press Год: 2021 Формат: true pdf/rtf Страниц: 270 Размер: 12.7 Mb Язык: English
This book presents novel hybrid encryption algorithms that possess many different characteristics. In particular, “Hybrid Encryption Algorithms over Wireless Communication Channels”, examines encrypted image and video data for the purpose of secure wireless communications. A study of two different families of encryption schemes are introduced: namely, permutation-based and diffusion-based schemes. The objective of the book is to help the reader selecting the best suited scheme for the transmission of encrypted images and videos over wireless communications channels, with the aid of encryption and decryption quality metrics. |
Разместил: bomboane 11-02-2021, 12:56 | Комментарии: 0 | Подробнее
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Название: 3ds Max Basics for Modeling Video Game Assets: Volume 1: Model a Complete Game Environment and Export to Unity or Other Game Engines Автор: William Culbertson Издательство: CRC Press Год: 2019 Формат: True PDF Страниц: 434 Размер: 48.3 Mb Язык: English
A textbook for learning 3d modeling fundamentals, this step-by-step lesson book develops the readers modeling skills through a series of modeling exercises creating modules for a medieval castle environment. As the text introduces new modeling skills it additionally calls on the reader to perform repetitive tasks, reinforcing skills learned in the process. The content is presented as if the reader is in a working video game studio, being responsible for researching asset design, providing the team with placeholder assets, and final model assets that are unwrapped and custom textured. |
Разместил: bomboane 11-02-2021, 12:47 | Комментарии: 0 | Подробнее
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Название: 3ds Max Basics for Modeling Video Game Assets: Volume 2: Model, Rig and Animate Characters for Export to Unity or Other Game Engines Автор: Bill Culbertson Издательство: CRC Press Год: 2021 Формат: True PDF Страниц: 482 Размер: 74.2 Mb Язык: English
As a textbook for learning the fundamentals of modeling, rigging and animating 3D-modeled characters for use in video games, this step-by-step lesson book builds on the reader's modeling skills acquired from reading Volume I. The reader will model characters for the Castle Environment created in Volume I, which will be rigged using the Character Animation Toolkit (CAT) in 3ds Max and animated with game moves. The Skin Modifier is used for associating the meshes to the rigs and the characters are then exported to the Unity game engine and integrated into the Castle Scene with a Third Person Character camera. As the text introduces new modeling skills, it additionally calls on the reader to perform repetitive tasks, reinforcing skills learned in the process. The content is presented as if the reader is in a working video game studio, being responsible for researching asset design and providing the team with placeholder assets and final model assets that are unwrapped and custom textured using both box mapping and the 3ds Max Quick Peel tool. Although the text uses Autodesk 3ds Max for the modeling program, the principles are transferable to other major modeling programs. |
Разместил: bomboane 11-02-2021, 12:40 | Комментарии: 0 | Подробнее
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Название: Game Anim: Video Game Animation Explained Second Edition Автор: Jonathan Cooper Издательство: CRC Press Год: 2021 Формат: True PDF Страниц: 350 Размер: 11.2 Mb Язык: English
The second edition of Game Anim expands upon the first edition with an all-new chapter on 2D and Pixel Art Animation, an enhanced mocap chapter covering the latest developments in Motion Matching, and even more interviews with top professionals in the field. Combined with everything in the first edition, this updated edition provides the reader with an even more comprehensive understanding of all areas of video game animation – from small indie projects to the latest AAA blockbusters. |
Разместил: bomboane 11-02-2021, 12:22 | Комментарии: 0 | Подробнее
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Название: Scala Programming for Big Data Analytics: Get Started With Big Data Analytics Using Apache Spark Автор: Irfan Elahi Издательство: Apress Год: 2019 Страниц: 315 Язык: английский Формат: pdf (true), epub Размер: 14.9 MB
Gain the key language concepts and programming techniques of Scala in the context of big data analytics and Apache Spark. The book begins by introducing you to Scala and establishes a firm contextual understanding of why you should learn this language, how it stands in comparison to Java, and how Scala is related to Apache Spark for big data analytics. Next, you’ll set up the Scala environment ready for examining your first Scala programs. This is followed by sections on Scala fundamentals including mutable/immutable variables, the type hierarchy system, control flow expressions and code blocks. |
Разместил: bomboane 11-02-2021, 11:39 | Комментарии: 0 | Подробнее
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